Just got bored and did this quickly. The screen recorder I have has no sound support, but the song that plays actually plays ingame. BTW, he has stats of all 99, that is, 9 more than 9x the limit (10) XD! Btw, this is WWE Raw for PC and the music is from Walker Texas Ranger (duh).
Freddy Krueger performing to "Signal in the Sky" by Apples in the Stereo. Well this thing nearly crashed my computer to compose hoo boy am I glad I'm done with it. XD
Animated Clips are from I-Mockery.com of various Freddy movies and TV shows. Well enjoy.
Here's a gameplay of Doki Doki. And for those wondering, I'm not trying to play better than FFL or prove I'm a better gamer in any way. I'm just using a different path with a different character. And no silly challenges, please.
A real classic to me. Some hate it, some love it. I enjoy it even if I have beat it a few times, my only issue with it is that it is not a complete game. It was rushed through the beta period leaving it with an incomplete and reused music set. (in the end it reuses battle music for the ship and the overworld theme for the final boss, WTF?) nut it is still a good game regardless. Enjoy
Updated from the last version, still some slight issues but other than that looking pretty well. Left and right is working again... though I want to get rid of the need for a dummy item to activate attacks. Hm...
One of my first short non-test poops. This was a random idea I had when ripping sounds from G-Gundam. It starts off normal enough (for a CDi game anyway) with a twist ending! XD
Playing Coop of the first map of Corridor 7. A nice perk from porting to zDoom! ^_^
Oh yeah, the guy I'm playing with is my good buddy KnightoftheColossus as he is known here. ^_^
Random video I put together using really old video clips I did through Windows Movie Maker.
The music is Kung Fu Fighting by Bee Gees only sped up and some effects added to make it sound "buggy". XD Oh well, all I can say is what the credits say... I was bored. xP.
This is the current version of zCorridor... or should I say gzCorridor? The new things in this version are: Dynamic lighting if used in gzDoom, animated doors, working health chambers, working consoles that don't use a workaround and well... as you can hear there is music.
Some maps from my favorite games recreated in Doom! Ah the nostalgia! :)
Played in GZDoom, also the weird female voice you hear is from Devil Summoner, I'm playing as a custom Nekomata player.
Music:
Fester's Quest - Corridor
Shin Megami Tensei - Mall
I'll try this again.
This is a test of the playable Solifuge in Revenant (1999 Eidos Interactive and Cinamatix) which needs a few more tweaks. This battle as you can see is seriously unbalanced but this is only Level 8 Solifuge.
Another Fester's Quest enemy I managed to make work well enough. Because it is currently impossible to have them check when you are shooting I've had them go into defensive mode when they are hurt. In this mode they cannot be hurt by anything (except for the whip which may be implemented sometime later when I figure out the most effective means to make upgradable weapons).
XD While I was trying to make an enemy modifier this happened out of the blue after resurrecting a killed enemy. It's so funny the way it just sneaks off like "er... uh oh... I'm not supposed to be here..."
XD